Once you have an existing cache, to clear the current value, you can utilize the .unset()
method (defined on the object returned when initializing the cache).
Example Usage
ui/components/player/index.js
import joystick from '@joystick.js/ui';
const Player = joystick.component({
events: {
'click .clear-player': (event = {}, instance = {}) => {
window.player_state.unset();
},
'click .play': (event = {}, instance = {}) => {
...
},
'click .pause': (event = {}, instance = {}) => {
...
},
},
render: ({ props, state }) => {
return `
<div class="player">
<header>
<ul>
<li class="previous"><i class="mod-icon-skip-back"></i></li>
<li class="${props?.state?.playing ? 'pause' : 'play'}">
<button>${props?.state?.playing ? 'pause' : 'play'}</button>
</li>
<li class="next"><i class="mod-icon-skip-forward"></i></li>
<li class="clear-player"><i class="mod-icon-x"></i></li>
</ul>
</header>
<footer>
<div class="progress-bar">
<div class="progress" style="width: ${(state?.player?.current_time / state?.player?.total_time) * 100}%;"></div>
</div>
</footer>
</div>
`;
},
});
export default Player;
API
Definition
cache.unset(path: string, user_event_label: string) => undefined
Parameters
- path string
- An dot-notated path (e.g., 'player.playing') for a specific value in the cache you want to unset.
- user_event_label string
- A custom label for the change being made to the cache that's passed to event listeners to identify the change.