Actions

Actions are a unique feature of Joystick, designed to help you organize complex, multi-step code into a single, fault-tolerant function. For example, when a new user signs up for your app, the "action" being taken might be called signup() which consists of a few discrete "steps:"

  1. Create a user account.
  2. Create a customer account in your payment system.
  3. Seed the database with some example data.
  4. Fire off a welcome email.
  5. Track the signup in your analytics.

While we can certainly write code that runs each of these steps independently, it can be helpful to call them together, with the end result of all of the steps being completed successfully being identified as a successful "signup."

Conversely, if any of those steps fail, we can say that the "signup" failed. We may have gotten a user account and some seed data, but the payments API was down and so now there's no payment data connected to the user.

When this happens, ideally, we can treat the entire action as a failure and alert the user, suggesting they try again.

This is where Joystick's built-in action library comes in to play.

How an action works

An action works by creating a function composed of multiple steps that can be called together. Inside of the action, steps can reference each other's inputs and outputs, streamlining the process of completing some "action." This is helpful not only for maintenance purposes and system stability, but also for things like testing your app.

In addition to being able to call steps together in sequence, an action can also include input validation (to confirm all of the data you need to complete the action is present with the correct data types) as well as the option to "abort" the action if any one of the steps fails.

Consider the following example action signup():

/api/signup.js

import joystick, { accounts, email, origin } from "@joystick.js/node";
import Stripe from 'stripe';
import analytics from 'analytics-provider';
import seed_new_user_data from '../lib/seed_new_user_data.js';

const stripe = Stripe(joystick?.settings?.private?.stripe?.secret_key);

const signup = joystick.action(
  "signup",
  {
    input: {
      email_address: {
        type: 'string',
        required: true,
      },
      password: {
        type: 'string',
        required: true,
      },
      name: {
        type: 'string',
        required: true,
      },
    },
    steps: {
      create_user: {
        run: (email_address = '', password = '', name = '') => {
          return accounts.signup({
            email_address,
            password,
            metadata: {
              name,
            }
          });
        },
        on_error: (exception, action) => {
          action.abort(exception.message);
        },
      },
      create_customer_on_stripe: {
        run: (name = '', email_address = '', user_id = '') => {
          return stripe.customers.create({
            name,
            email_address,
            metadata: {
              user_id,
            }
          });
        },
        on_error: (exception, action) => {
          action.abort(exception.message);
        },
      },
      add_customer_to_user: {
        run: (user_id = '', stripe_customer_id = '') => {
          return process.databases.mongodb.collection('users').updateOne(
            { _id: user_id },
            {
              $set: {
                stripe_customer_id,
              },
            }
          );
        },
        on_error: (exception, action) => {
          action.abort(exception.message);
        },
      },
      seed_example_data: {
        run: (user_id = '') => {
          seed_new_user_data(user_id);
        },
        on_error: (exception, action) => {
          action.abort(exception.message);
        },
      },
      send_welcome_email: {
        run: (email_address = '', name = '') => {
          return email.send({
            to: email_address,
            from: 'customers@app.com',
            subject: 'Welcome!',
            template: 'welcome',
            props: {
              name,
              onboarding_url: `${origin}/setup`,
            },
          });
        },
      },
      track_signup: {
        run: (user_id = '') => {
          return analytics.track({ event: 'signup', user_id });
        },
      },
    },
    run: async (input = {}, steps = {}, action = {}) => {
      const user = await steps.create_user(input?.email_address, input?.password, input?.name);
      const customer_on_stripe = await steps.create_customer_on_stripe(input?.name, input?.email_address);

      await steps.add_customer_to_user(user?._id, customer_on_stripe?.id);
      await steps.seed_example_data(user?._id);
      await steps.send_welcome_email(input?.email_address, input?.name);

      return user?._id;
    },
  },
  {
    log_errors: true,
  }
);

export default signup;

Above, using the example we hinted at earlier, we've created an action using the action() method imported from @joystick.js/node to help us sign up a new user. If we look close, there are a few distinct areas to an action:

  • input which helps us define a schema to validate the input to our action.
  • steps which define the individual steps that make up our action.
  • run the main function that calls our steps in sequence.

When an action is called (more on this below), internally, the run() function is called for us. To that function, we get the input from the user (assuming it passed validation), access to the steps functions for our action, and access to the action instance itself.

Inside of run() we call each step we've defined in our preferred sequence. Notice that as we call each step, we can "hand off" data from previous steps to the next step without losing context.

If we look at each step, there are 1-3 fields for each step:

  • run the function representing the step which receives any inputs we pass it arguments.
  • on_error an optional function that the action call if a step throws an error when it's called.
  • on_sucess though not present in the example above, an optional function that the action call after a step runs without error.

Of note, if we look at the steps that have an on_error() function defined, they receive the exception that occurred at run time and the action instance. On that action instance, we get access to an abort() method. Like the name implies, this allows us to "short circuit" the entire action run if and when this step fails (i.e., if one step fails with an abort() call defined, all remaining steps will be skipped and an error will be thrown back to the action's invocation).

What's great about this is that we've encapsulated a relatively complex process into a single function, given it an easy to understand and maintain structure, and made it fault tolerant to avoid creating bad data (or side effects) in our app.

Calling an action

If we look above, we've exported the return value of calling action() above. What we expect to get in return is a function that we can call, passing the expected input (relative to the input schema we defined on the action):

/api/users/setters.js

import joystick from '@joystick.js/node';
import signup from '../signup.js';

const setters = {
  create_user: {
    input: {
      email_address: {
        type: 'string',
        required: true,
      },
      password: {
        type: 'string',
        required: true,
      },
      name: {
        type: 'string',
        required: true,
      },
    },
  },
  set: (input = {}) => {
    return signup(input);
  },
};

export default setters;

To call our action, all we have to do is import it from the file we exported it from and call it. Here, we've written a mock setter that can be called from the client to trigger our action and kick off the sign up process.

That's it. Now, when our create_user setter is called, it will hand-off the input from the client to our signup() action and the action will take care of the rest. If anything goes wrong, any errors will bubble back up to our setter and subsequently, back to the client.

API Reference

action()

Function API

Function API

action(action_name: string, action_definition: object, action_options: object) => function;

Arguments

  • action_name string Required

    The name for the action. Used internally by the action when reporting errors.

  • action_definition object Required

    The definition for the action.

    • input object

      An object defining an input validation schema to validate the input before calling the action's run() function.

    • steps object Required

      An object containing individual steps as objects with a run() function and on_error() and on_success() methods.

      • on_error (alias: onError) function

        A function that can be called if the step fails. Receives the raw error object as the first argument and the action instance as the second argument.

      • on_success (alias: onSuccess) function

        A function that can be called if the step succeeds. Receives the return value from the step as the first argument and the action instance as the second argument.

    • run function Required

      The main function for the action that calls steps in sequence. Receives the `input` as the first argument, the action `steps` as the second argument, and the `action` instance as a third argument.

  • action_options object

    Additional options to configure the behavior of the action.

    • log_errors (alias: logErrors) boolean

      Set whether or not the action should log errors to the server console (default: false).